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You've been told you need the courses ready by the start of next year. You know that's not achievable, but how do you prove that? How do you communicate that professionally? Now there's a way!
In GamePlan, you plan by visually laying out tasks and assigning people to them. It's as easy as drawing on a whiteboard. You link two tasks with an arrow when one must finish before the other can start. The result is a project plan that everyone understands. There's no better way to communicate a plan like this.
GamePlan automatically calculates the project's critical path, shown in the red arrows. How? As you visually create your plan, GamePlan calculates the project schedule. The critical path shows which tasks must be completed on schedule for the project to be delivered on time.
Many people plan by assigning due dates to tasks. But no one knows if the due dates are achievable. If they aren't, the team gets stressed as they are expected to do more than is humanly possible. If the dates are achievable, you still don't know if they're optimal. Perhaps you could be delivering sooner?
GamePlan looks at each person's availability and creates the schedule with the earliest possible completion date. Have a second course to create? Simply copy the first one and GamePlan will give you the best achievable schedule for both courses, with no one double-booked. It really is that easy.
Once the course creation is underway, nothing ever goes entirely to plan. GamePlan has you covered here as well. Just enter what actually happened, and GamePlan creates the new project timeline.
Track the project and you always know when you will deliver. When there's a delay, you are immediately aware of the effect. GamePlan also shows you how effective different strategies will be at bringing the project back on schedule.